Digital camouflage are a type of camouflage patterns combining micro- and macro patterns, often with a pixellated look. The function is to provide military camouflage over a range of distances. While the term is usually associated with the pixelated look of many of the patterns, not all multi scale patterns are pixelated, and not all pixelated patterns combine micro- and macro patterns.
The term is also used to refer to modern camouflage patterns created with the use of a computer, some of which do not conform to the stereotypical pixelated patterns. The scale of camouflage patterns has an obvious effect on their use. Large structures need larger patterns than smaller vehicles and single soldiers to disrupt their shape.
At the same time, large patterns are more effective from afar, while small scale patterns work better up close. Pixellated shapes pre-date computer aided design by many years, already being used in Soviet Union experiments with camouflage patterns, such as "TTsMKK" [lower-alpha 2] developed in or The pattern uses areas of olive green, sand, and black pixels running together in broken patches at a range of scales.
O'Neill suggested that patterns consisting of square blocks of colour would provide camouflage that was more effective than traditional patches of brown and green. O'Neill's idea was to create a complex pattern of small 2 inch squares, in modern terms pixels, so that at short range an observer would see a woodland pattern, while at long range the small pixels would merge into larger patches, giving the appearance of a woodland pattern at a larger scale also.
The CADPAT and MARPAT patterns were thus somewhat self-similar in the manner of fractals and patterns in nature such as vegetation , being designed to work at two different scales; a genuinely fractal pattern would be statistically similar at all scales.
Battledress in digital camouflage patterns was first designed by the Canadian Forces. The "digital" refers to the coordinates of the pattern, which are digitally defined. Each paint is a different colour and features different levels of thermal and radar absorption and reflection properties that distort the shape of the tank when viewed by the naked eye or optics such as thermal sensors.
The paint also helps the tank blend into the environment better, adds glint to some areas, and obscures the shape of other areas, making it harder to tell where the tank is and in what direction it is pointing. The inspiration to experiment with camouflage for Challenger 2 was partly born out of chance.
This started the ball rolling at ATDU to think about how the shape, thermal and electromagnetic signatures of vehicles could be obscured to prevent such detection from happening. This idea was combined with other work in Estonia, which gave ATDU an understanding of the kinds of colour schemes that could work for such a camouflage system. The camouflage is designed to work in a sweet spot between m and 1,m where increasing detection and recognition times is vital. Below m, almost anyone could spot a tank in any environment.
The project received support from the Tank Museum and the Defence Science Technology Laboratory to allow personnel to explore the archives of historical camouflage patterns. Although relatively primitive at the time, infrared optics allowed a soldier to easily pick out enemy troops in the dark. In the midst of the Cold War, night vision technology advanced rapidly. As a result, solving the problem of how to beat it proved to be quite a challenge to the Clothing Equipment and Materials Engineering Laboratory at Natick, Massachusetts.
Testing continued throughout the 70s with emphasis placed on the arid desert environment, where warm-bodied troops stood out in the cold nights like sore thumbs under NODs.
In the early s, the military finally introduced the Desert Night Camouflage pattern. It featured a base color over-dyed with two screens to form a two-color grid pattern with irregular blots. Page Next. Show 24 48 Quick View. Pentagon Duty Mechanic Gloves Digital. Great Day Inc.
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