By using assault bikes and jump packs, White Scars can attack with deadly precision to wipe out threats at the right time. Their biggest strength lies in delivering the enemy to the fight, and they have the best tools for reaching close combat with ease. With this, White Scars are excellent at taking objectives and breaking up enemy strongpoints, which is a huge aspect of Ninth Edition. Even a unit of Centurions will be outpacing normal infantry and an evasive unit such as a Smash Captain will be approaching absurd speeds when entering combat.
Coupled with the psychic ability to ignore overwatch that targets your units, White Scars are a deadly chapter if utilised correctly. If you like making 'Nyoooom' sounds while moving assault bikes into combat, or enjoy coating your models in endless amounts of white paint, the White Scars are an excellent army to ride into battle. The Blood Angels are a noble Space Marine chapter with a terrible curse.
They aim to protect the helpless but are plagued with a flaw in their gene stock, known as the Red Thirst. With this trait, Blood Angels end up as a powerful melee-focused chapter with various methods of jumping into combat quickly. Blood Angels are one of the more popular chapters amongst players, as there is so much individuality that sets them apart from the rest.
Not to mention, Blood Angels offer some of the best-looking character models within Warhammer 40, You'll want to slant your Blood Angels list towards melee gameplay since this is the chapter's biggest strength. Not only will your units enter as hyper-aggressive space vampires, but your strongest melee units are sheltered from enemy firepower until then.
However, it does take time to play Blood Angels right. It's effortless to rush into combat and assume you'll tear everything apart, but this is where specific secondary units such as the Death Company and the Sanguine Guard come into play.
If you enjoy getting up close and personal, while wailing over the loss of Primarch Sanguinius, then the Blood Angels may pique your interest.
If hitting them with a lead pipe wont solve the problem, nothing will. I play with fires. I love fireworks. If my friend is passed out and I had no car, I would drag him home. Two strong punches are better than one with finess. The faster I can hit someone, the better. Whenever my friends got into a fight, I would hang back and throw rocks.
If it has armor, its invincible. Ive always wanted to drive a bus. The gun is worthless if it isnt strong. Power and finess is what its all about.
I find swords more attractive than guns. If its not a gun, I wont fight with it. Who will you be MTG What color are you?
Find which Webkinz is right fo What digimon are you? Which Neopian Faerie are you? Warhammer 40k: Which Army To Choose?
Find With This Quiz. The tabletop game, Warhammer 40, has rocked the late 80s, 90s, s even still stands strong in the market. What is so fascinating about this game is its armies; from Daemon to Necron, Eldar to Ork, there are many choices you Questions: 10 Attempts: Last updated: Jul 28, Sample Question. Frost Axe. Big shoota. Not by any means a definate determinant of which race you should play as! You should of course read the rule book and cooresponding codex for the race you wish to learn about.
Questions: 11 Attempts: Last updated: Apr 7, An army of your brothers. All united in faith of your blood line and to your family. As if it made any kind of sense for the nigh-omnipotent Emperor of Mankind to rule out half his subject human population as potential recruits.
The short, real world answer is that game-makers shape their protagonists and make no mistake, the Space Marines are the closest thing Warhammer 40k has to protagonists to fit the aspirational, power-fantasy self-image of their core customer base; and, when GW created Warhammer 40k in the late 80s and early 90s, that core customer base was almost exclusively men and boys. Let's be clear, the reason there aren't Fem Space Marines now has nothing to do with "lore".
Lore added later. It was a business decision. That's all. That pretty much sums it up. Machine men: Our Warhammer 40k Adeptus Mechanicus guide. Will we get female Space Marines eventually? Frankly, though, most of that matters little — because what this game is about is living the weighty, muscular, metallic power fantasy of being a Space Marine.
Xenos wanderers: Our Warhammer 40k Craftworld Eldar guide. Go and play it after reading this. The current 9th Edition Warhammer 40k Space Marines codex was released on October 10, — you can order it now from the Games Workshop webstore. Dynastic death: Read our Warhammer 40k Necrons guide.
For now, the faction is neither struggling, nor dominant in the competitive scene; just doing fine — which is normally a good gauge of whether GW is likely to cook up a new rulebook. So it seems likely the current Space Marines codex is here to stay, for a while at least. Where an Ultramarines force will do its best work through coordinated fire and manoeuvre, flexible tactics, and volley fire, the Iron Hands might prefer tanks and heavy weapons — while Black Templars tend to eschew most tactical traipsing about, in favour of all-out furious assaults.
Colour spray: These are the very best paints for miniatures. The Combat Doctrines rule grants Space Marines bonuses to their armour piercing AP stat on different weapon types, depending on how far you are through the battle.
The three doctrines automatically cycle from one to the next, with each new Battle Round, as follows:. Essentially, it rewards you for following a balanced, step-by-step battle plan: Fire the big guns at range in your first turn; move forward and shoot with your main troops in turn two; and charge in for a close-up scrap in turn three.
A Space Marine always has options. But, since Space Marines are really good at shooting their Bolt weapons, they will also get double shots with those guns if:.
This rule used to be a bit simpler, but the bottom line is: Space Marines hardly ever run from battle, regardless of whatever is facing them.
As the photo above should demonstrate, there are essentially no limits to the best miniature paints and colour schemes to use when painting your Space Marine army.
Paint your models the way you want, and then, when it comes to game time, treat them as whichever chapter you like. There are lots of different ways to approach painting the many different potential Space Marine colour schemes — as a first step, get your teeth into our comprehensive guide to painting miniatures. Step one: get yourself a Combat Patrol starter box. Step two: play with that starter army for a bit, in small games, using the rules for different Chapters in turn.
Get a feel for what playstyle you most enjoy — do you like picking a strong defensive position, layering on buffs, and taking out enemies from range? Do you like quickly advancing, charging, and slashing enemies up in melee?
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